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Built a Tron style light cycle game in C targeting the DE10-Lite FPGA board (portable to the DE1-SoC and CPUlator). Renders the arena and trailing light cycles directly to a VGA pixel buffer through memory mapped I/O, and reads player input from the onboard push buttons. Drives the LEDs and seven segment HEX displays for game state, and uses the hardware timer to pace the game loop. The result is a from scratch embedded implementation with no game engine or libraries.
